← Selected workLearning experience design / Original concept collection

Business Performance Labs

Practice the decision.
Make the next step useful.

I use interactive practice to connect a business task to the judgment behind it. These three original concepts explore that purpose at different levels: a bounded software workflow, a manager’s competing commitments, and a seller’s incomplete account story. Each pairs a clear performance target with practice, feedback, and a new attempt.

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Scope
3 original interactive concepts
Contribution
Instruction, assessment & visual direction
Production
HTML, CSS & JavaScript; AI-assisted development
Evidence status
Functional prototypes; learner evaluation proposed
01 / Choose an experience

Try the work, here.

Switch between the activities below. Each runs on this page and keeps its progress while you switch; reloading clears the work.

First / 30 is selected.

First / 30

Make a credible commitment, delegate ownership, and coach with evidence.

LIVE LEARNING MODULEManager onboarding · 12–18 min
02 / Shared purpose and process

Different contexts. The same commitment to observable performance.

Shared instructional process

A common spine. Different practice.

  1. 01

    Define the performance

    Name the action and the evidence it should produce.

  2. 02

    Design the attempt

    Choose a workflow, conversation, or artifact that requires it.

  3. 03

    Explain & remediate

    Locate the missed criterion and support a better attempt.

  4. 04

    Change the context

    Ask for a new application, then examine the transfer evidence.

One purpose. Three levels of performance.

Onboarding is more useful when it prepares someone to do the work. Orbit focuses on a bounded procedure. First / 30 adds people, capacity, and competing obligations. Revenue / Evidence adds uncertainty about the problem, fit, and buying process.

The shared design question is the same: what should the learner do next, what evidence would make that decision defensible, and which practice will prepare them?

Use the same alignment discipline, with different support.

Backward design connects each target performance to evidence and practice. An ADDIE planning lens organizes the proposed need, objectives, instruction, and evaluation. Iterative prototyping brings wording, feedback, and interface behavior into the same review.

Orbit uses explicit scaffolding and fading within a workflow. The business cases make expert reasoning visible through scenario feedback, then remove the case-file support for an unfamiliar transfer task. A common process supports different instructional treatments; it does not require identical activities.

Let feedback change the next attempt.

Corrective feedback identifies the missed criterion while preserving the learner’s work. First submissions remain available after revision. The longer simulations add targeted rehearsal without rewriting the original decision record; written transfer plans use self-review and an annotated model rather than an automated quality score.

Measure the skill each activity actually teaches.

A completed handoff can be checked against field-level criteria. Management and sales judgment need a richer assessment: an unfamiliar case, an explanation, and a calibrated reviewer’s rubric. The written response provides a bridge to that assessment, not proof that it has occurred.

Proposed evaluation includes comparable tasks before and after instruction, delayed application, and an observed task in the intended workplace or product. Help use and correction patterns inform refinement. Revenue, productivity, and delivery indicators would require context and appropriate comparisons before attributing a change to training.

Original concepts using fictional contexts. Functional checks establish interaction behavior. No learner efficacy, commercial-product proficiency, revenue lift, or organizational impact is claimed.

My contribution.

Performance framing, learning sequence, original cases and product boundaries, practice and assessment logic, feedback, remediation, visual direction, and iteration, with AI-assisted implementation. Each module retains its own visual identity so the instructional context leads the experience.

Inside the collection

What changes from one experience to the next.

Manager onboarding / 12–18 min

First / 30

The learner builds a capacity-aware plan, then works through six connected management conversations. Earlier choices affect the context of later scenes. A new analyst handoff requires a different support decision, followed by a written conversation and rubric-based self-review.

Evidence to inspect: A feasible opening plan, first-choice decision record, transfer selections, and a learner-authored delegation plan.

Explore the individual design rationale ↗
Consultative sales / 12–18 min

Revenue / Evidence

The learner separates reported evidence from assumptions, maps decision roles, handles an overlap objection, and proposes a bounded pilot. The independent case changes the account so another buyer’s numbers cannot stand in for discovery.

Evidence to inspect: Evidence selection, six conversation decisions, a mutual evaluation plan, and a written follow-up with self-review.

Explore the individual design rationale ↗
Customer onboarding / About 6 min

Orbit: Your First Project

The learner enters a project, task, owner, due date, and workflow state. Guided steps explain each field’s purpose; a second brief removes the step-by-step prompts. The narrower task makes correctness directly observable within the simulation.

Evidence to inspect: Five handoff criteria, preserved first-submission evidence, help use, and successful correction.

Explore the individual design rationale ↗
Another approach to learning designDesign Judgment Labs ↗View all work