← Selected workLearning experience design / 2026 / Concept project

Feedback That
Leads to Revision

Practice the conversation.
Give the revision a purpose.

Vague critique leaves a colleague guessing what to change and why. I developed this five-minute conversation lab to help team leads and reviewers give actionable feedback. As a self-directed concept project, it brings together my instructional concept, scenario and assessment design, and visual direction, with AI-assisted development.

Try it on this page ↓
Audience
Team leads & subject-matter experts
Format
5-minute scenario + field guide
Tools
HTML, CSS & JavaScript
Scope
Self-directed concept; fictional workplace
01 / Interactive experience

Feedback That Leads to Revision

This is the working experience. Explore it here; the case study follows below.

LIVE LEARNING MODULEPractice · Get feedback · Try again
02 / Behind the design

The instructional decisions, evidence, and next steps.

Start with the performance.

The goal was specific: help reviewers identify observable evidence, connect it to the intended task, explore the designer’s reasoning, and agree on a revision they can check.

That performance goal shaped the experience. Learners step into a design review with Maya, a colleague whose onboarding page needs a clearer first action. They choose what to say, see her response, and examine what their feedback helps resolve or leaves unclear.

Frameworks in practice.

The project uses ADDIE as a planning lens and a SAM-style iterative approach to prototyping. These describe the development approach, rather than a claim that the concept completed a full organizational implementation.

The ADDIE lens connects the proposed performance gap to an objective, practice, assessment, and evaluation plan. Early prototyping made it possible to refine content and layout in context. Review in Wix informed clearer field-guide controls and more consistent alignment of learning objectives.

Backward design connects the assessment to the goal: learners recognize actionable feedback in a new situation, rather than simply recalling steps.

Practice, consequence, transfer.

  1. Name the evidence. Replace a general reaction with an observable detail and its likely effect.
  2. Explore the reasoning. Work through a constraint without dismissing it or abandoning the goal.
  3. Agree on the next step. Define a revision and an observable check.

Options reflect plausible workplace habits: vague critique, premature prescriptions, and avoiding disagreement. Each choice produces an immediate response and an explanation. Learners can explore alternatives while retaining their first-choice record.

The conversation reconnects after each decision so everyone practices all three skills. An independent task then shifts from an onboarding page to an instructional video. A concise field guide supports application beyond the module.

Read the feedback field guide ↗

Measure performance, then respond.

Prior functional checks covered 81 complete decision paths, plus retry and restart behavior. Learning efficacy requires a separate check: can learners produce useful feedback themselves?

A formative evaluation would use three measures:

  • Before and after: Have learners write feedback for two comparable design problems. Assess both against observable evidence, task connection, inquiry, and an actionable revision with a check.
  • Decision reasoning: Ask learners to explain their independent-practice choice to distinguish understanding from selecting the most polished response.
  • Delayed application: Review a new feedback sample one to two weeks later to look for retention and transfer.

Remediation would target the missing skill. A reviewer giving vague critique would practice identifying observable details; one prescribing edits without inquiry would practice asking a focused question. Each would receive an annotated example, complete a new attempt, and be reassessed against the same criteria.

Patterns across learners would also guide revisions to the module. If several people miss the same criterion, I would examine the instruction, practice, and assessment before attributing the difficulty to the learners.

These are proposed evaluation methods. Learner outcomes have not yet been measured.

My contribution.

Instructional concept, scenario and assessment design, visual direction, and iteration, with AI-assisted development.

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Feedback field guide

Feedback field guide

Give the revision a purpose.

1. Name the evidence

Describe an observable detail. Connect it to the agreed task and a possible effect. Use “may” when the effect has not been tested.

2. Explore the reasoning

Ask what led to the choice. Work with the constraint: “How could we keep the feature details while making the first action easier to find?”

3. Agree on the next step

Identify the change, its owner, and a time to check it. Observe a task rather than asking whether someone likes the result.

“I noticed [evidence]. For [task], that may mean [effect]. What led to that choice? Let’s try [revision] and check [behavior].”

A small internal check can expose confusion. It does not prove broader learning or business impact.

Open printable guide ↗